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Level up your frontend skills: the mechanics of Styled Function — Pt. 1
CSS-in-JS: from runtime to zero-runtime solutions
Published on Tom Nipravsky
•
Dec 15
November 2024
The root causes for the dev-design mismatch
Designers use an unconstrained canvas tool to design for rule-based interactive systems, hoping the devs will perfect everything in production. This…
Published on Design Nuance
•
Nov 18
October 2024
One team, one goal, and one interview
Highlights from an interview on my journey towards creating a unified design-on-code tool where designers and developers work seamlessly together.
Published on Product and Me
•
Oct 20
July 2024
Innovating Design Systems with The Spiral Approach
Setting up design systems through a pedagogical iterative learning approach
Published on Product and Me
•
Jul 26
June 2024
Performance in managing tree-like structures in multiplayer front-end apps
How using Normalization, optimized Jux's frontend performance
Published on Tom Nipravsky
•
Jun 24
Building The Next Wave of UI Elements
My viewpoint on creating the future of UI for a seamless designer-developer teamwork
Published on Product and Me
•
Jun 18
May 2024
Retrospectives: Jux’s tool for effective collaboration
How different perspectives in our team shape the truth in retrospectives, and beyond
Published on Product and Me
•
May 31
Evolving from implicit intent to explicit design rules. Part 2
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design…
May 3
•
Erez Reznikov
and
The Jux Squad
5
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A Button State of Mind
Evolving from implicit intent to explicit design rules. Part 2
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April 2024
Evolving from implicit intent to explicit design rules. Part 1
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design…
Apr 12
•
Erez Reznikov
and
The Jux Squad
6
Share this post
A Button State of Mind
Evolving from implicit intent to explicit design rules. Part 1
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Notes
More
January 2024
Elements - not so elementary - Part 2
On why the way code and visual tools treat interactive elements causes the the Delta Debt, and with it - inevitable frustration. Also, what would help…
Published on Design Nuance
•
Jan 29
Elements - not so elementary - Part 1
To function properly, interactive elements need to be structured in a specific way. To just appear visually - they don’t. This has been breaking handoff…
Published on Design Nuance
•
Jan 18
November 2023
🎨 Why and how we rebranded to Jux
The fundamentals of our name, logo, first visual language guidelines, and the logic behind
Published on Narratives ♡ by Gal Rubin
•
Nov 15, 2023
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