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The root causes for the dev-design mismatch
Designers use an unconstrained canvas tool to design for rule-based interactive systems, hoping the devs will perfect everything in production. This…
Published on Design Nuance
•
Nov 18
October 2024
One team, one goal, and one interview
Highlights from an interview on my journey towards creating a unified design-on-code tool where designers and developers work seamlessly together.
Published on Product and Me
•
Oct 20
July 2024
Innovating Design Systems with The Spiral Approach
Setting up design systems through a pedagogical iterative learning approach
Published on Product and Me
•
Jul 26
June 2024
Performance in managing tree-like structures in multiplayer front-end apps
How using Normalization, optimized Jux's frontend performance
Published on Tom Nipravsky
•
Jun 24
Building The Next Wave of UI Elements
My viewpoint on creating the future of UI for a seamless designer-developer teamwork
Published on Product and Me
•
Jun 18
May 2024
Retrospectives: Jux’s tool for effective collaboration
How different perspectives in our team shape the truth in retrospectives, and beyond
Published on Product and Me
•
May 31
Evolving from implicit intent to explicit design rules. Part 2
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design…
May 3
•
Erez Reznikov
and
The Jux Squad
5
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A Button State of Mind
Evolving from implicit intent to explicit design rules. Part 2
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April 2024
Evolving from implicit intent to explicit design rules. Part 1
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design…
Apr 12
•
Erez Reznikov
and
The Jux Squad
6
Share this post
A Button State of Mind
Evolving from implicit intent to explicit design rules. Part 1
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Notes
More
January 2024
Elements - not so elementary - Part 2
On why the way code and visual tools treat interactive elements causes the the Delta Debt, and with it - inevitable frustration. Also, what would help…
Published on Design Nuance
•
Jan 29
Elements - not so elementary - Part 1
To function properly, interactive elements need to be structured in a specific way. To just appear visually - they don’t. This has been breaking handoff…
Published on Design Nuance
•
Jan 18
November 2023
🎨 Why and how we rebranded to Jux
The fundamentals of our name, logo, first visual language guidelines, and the logic behind
Published on Narratives ♡ by Gal Rubin
•
Nov 15, 2023
October 2023
Evolving beyond a canvas tool
For more than two decades product designers have been conditioned to be the people in Plato's cave, looking at shadows, mistaking them for real life.
Published on Design Nuance
•
Oct 31, 2023
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